Sunday, 21 June 2009

Sheriff rigging

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Wednesday, 17 June 2009

Marshall rigging

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Marshall rigging video for submission. Sheriff rigging video and El Bandito animation reel to follow.

Monday, 15 June 2009

Shot 14_15

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Harvey and myself got by the hand screwing up in the end by just cleverly changing the focal length and camera position. People find this shot quite amusing so it seems the rig screwing up the hand, and his right arm glitching out doesn't matter so much! Yay! Basically I couldn't get the hand to stay in place because the upper body controls always affect it - an this shot really pushed the boundaries of the rig.

Sunday, 14 June 2009

Shot 60 further tweaks

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Shot 60 - back to 62 frames (so it has not been extended at all), minus the aggressive throw which was a bit much after trying to help El Bandito. This way it's more like he's just completely stupid again - and his emotions are fickle.

Saturday, 13 June 2009

Shot 60 con tweaks

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The general consensus was that after the emotion in the split screen shot - the con cuts straight into complete disregard for el bandito. There was no change in emotion whatsoever. This is far from perfect - but I think without lengthening the shot much more (this is taking it from 62 to 80 frames already), something like this hopefully does the job.

Wednesday, 10 June 2009

Shot_59_Split_screen

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Today I was doing the prisoner animation on the split screen shot, to go with El Bandito on the right. I think they both need a little work yet.

Tuesday, 9 June 2009

Shot 16 latest attempt

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New ending

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Newer ending with more finessed animation - 61C Bandit shot waiting for Marshalls and Sheriff which Josh is going to do. Happy with 61A/B, C might need more finessing once Marshalls done. Very last two shots jus need work on the hands sliding a but up and down the bars.

Saturday, 6 June 2009

New blocked out final shot

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I took the head turns out of this shot also - jus to keep the pace in the film. So this is something I'll be finishing very soon, I need to go through and do another pass, and then start splining bits, and tidying it all up.

Added breathing and toned down head movments...

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This is what I posted previously jus comp'd into the shot with some added heavy breathing which works quite nicely - also I have toned down the head movements a tad jus beacuse it was a bit much. Obviously just done the Bandit here.

Final Prison descent shot

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Here's the pull at bars shot, minus the head turns (taken out for pacing reasons)...with the added drop from above.

I am really liking this one now, if the render comes out nice I would definately use a portion for my reel i imagine.

Shot 14/15

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This shot has always been problematic as one of the weaknesses of the rig is that its very difficult to keep his hands in place whilst properly moving his torso. It is one of the places a stretchy IK setup could have really helped, but I have tried to do my best, and with a little camera shake - as I've tried to do a test with here - I think it can still work.

I've also combined the two shots in agreement with Harvey and Josh, and so now he jumps for the train, CUT, then we see the top of the train where he should have landed with the water tower in the distance, and the camera SWOOPS down to his actual position which is dangling along the side. It will really need his voice going ARGGHAAAAA-AAAHHHH at first to pull it off, and the wind really pelting along the side.

Friday, 5 June 2009

final shot 23 cam

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We all decided against the reverse tracking shot in the end - in favour of a more simple track in.

Blocked out first part of shot 62

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Starting to add in where El Bandito gets dropped into jail and the bars fall over him.

Bandit placement for Josh' first fight scene

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Some basic bits blocked out for the Bandit in Josh' first fight scene - just so all the Bandit stays consistent.

Shot 61 A/B combined

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This was going to be two shots - but we agreed it might as well be one, as the very slight angle change from a to b didn't really work. I added the bit where his arm drops at the start and some finger movement at the end just to keep him alive - I am now quite happy with the animation in this shot - and I am going to pass it on to maybe Josh to have the Sheriff jump up and tap him on the shoulder an then run to the left - but you'll only see the hat jus bobbing up and down - I think this will be a really nice little character gag.

Monday, 1 June 2009

Shots for render tuesday

Okay, I've prepped shots 25, 28, 36 (what used to be 35) and tweaked 23 all ready for potential rendering tomorrow as the scheduling requires. Going back and tweaking the animations before rendering works out well, as I find when I don't see something for a while - it is easier to spot the problematic areas and quickly sort them out as oppose to working constantly on a shot looking at minute differences.

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Shot 58 blockout

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Sunday, 31 May 2009

Video reference for last few shots

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Shot 58 reference

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Shot 59 reference

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Shot 62 reference (descent into prison)

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Shot 40 reference (posing El Bandito in Josh' mines shot)

Saturday, 30 May 2009

Shot_13 further tweaks

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Tweaked this a bit more on friday, It's not perfect, but its a bit snappier and Harvey seemed happy with it - so I think we're going to go with it. I wish I had more time to make every shot perfect but unfortunately I don't.